Unlike Surinley, this forest planet is lush and appears almost tamed and well cared for. The surface is where a human like people "of the oak" lived in peace and harmony. Music dominates their belief system. The most predominant species of Samadock (Spoonlins) have a tune for most events, such as a teaspoonlet being born. They even have a tune for most tasks; tunes are normally played on woodwind or other wooden instruments, thankfully their are no horses or long haired creatures, yet. Samadock is the spiritual home of Captain Ice Weatherspoon, legendary hero, in constant pursuit of Queen Dark Sock. Coincidentally, Samadock is the most "earth like" of the wet planets, like Earth it only has a single moon Robluna.

When a child of Samadock or a Spoonlin is born they are gifted a spoon like beautifully carved musical pipe. Each pipe is unique and the art of making an Oaktwill requires finding the twill with in the fallen oak.

On a blisteringly hot day in the Seventh Age of String, Barkwind, Roelhimble, Arlo and Rosewin discovered the source of Samadocks magic. As their sun star Binkle Binkle rose high above the Forest of Birchamoot and the Spoonlins of Icecrownland gathered to the rally cry of Ice Weatherspoon. Amongst those Spoonlins Ice's loyal robot Spinyock the Logical detected a change in the planet's magnetic force fields. It seemed the light from Binkle Binkle had depicted golden paths along the forest floor that all led to a golden energy column emitting tiny stars into the planet's atmosphere. Directly above this column hovered a golden ring, this was a gateway portal to the nine galaxies of the Aloniverse via the nine planets of the Mists.

source: http://www.audazzle.com/premists/index.php/Samadock

Munduham

A planet of Farmers and land nurturers.

The Mundus Equus, or Munduqui, are a race of horse-like creatures with extra sensory powers. Their powers include location based telepathy or Telus Proximus. Like Mr. Ed they can also talk (of course) which is very useful for The Modacks and their stage-like behaviours. They love racing and gambling, sadly their Jockeys ( ) are not so smart, and the most shocking thing about the Munduqui is their insatiable appetite for fresh Jockeys.

On Munduham Jockeys Plantifons are semi intelligent walking plants that can feed themselves and don't pay enough attention to their roots.

from Episode 5 (Club Audazzle)... Lettish, a Munduham wizard, made a balloon that drifted through a portal and he ended up in Topnodon.

As well as Lettish (cruelly named after his mothers favourite Jockey snack), other notable Munduqui include; Nettlemuncher; Hooftickler; Mr Sureshoo; and Little Miss Ponypong oops

source: http://www.audazzle.com/premists/index.php/Munduham