First of All

The first thing we did was agree to make a space shooter game playable by sighted and blind gamers. A game that blind and sighted could play. Not just an audio game but  a video game too, not just an accessible but also inclusive game.

That presented significant challenges.  We ended up with a game called JumpinSauceRS which is a bit like Space Invaders and Galaxians all mashed up with huge ambition.  A story from what was the Mists of Audazzle  is now the Aloniverse.

This page is understated and something of a work in progress, when time allows or we can afford to, we will add more back story. It’s now 2017 and we never lost focus and have been continually testing prototypes, experimenting with real users (no animals got harmed)

In 2014 we realised that we could harness new technologies to create family-friendly games that are suitable for all ages. By encouraging shared experiences with their sighted friends and family members through game play, we wanted to bring an end to the social isolation often experienced by the VI community when they got left out of video games.

How does 3D audio work?

3D audio mimics the way our ears pinpoint the sounds we hear around us. The production process involves placing a collection of sound effects within a virtual three-dimensional space. When the audio is then played through headphones, it can create the illusion of sound coming not only from the left or right, but also from in front, behind, above and below the listener.
Two boys playing an Audazzle computer game together on their laptop.

The future of gaming: Audazzle to the rescue!

Despite advances in digital sound technology, the use of 3D-audio in video games is still yet to be fully explored. In recent cases where such audio has already been applied to games, these games are primarily audio-only. The lack of visuals inhibits interaction between visually-impaired and non-VI gamers and prevents the competitive element of gaming that makes it so enjoyable. Subsequently, Audazzle began developing games that encompass 3D-audio and computer graphics, which can be experienced separately or simultaneously.